![]() ![]() ![]() In doing this, you have a few options for your spirits actions. Usually, this happens by collecting Spirit Blooms, patches of blue flowers that give you a special glow and allow your companion spirit to have these contextual interactions with the environment, primarily with decaying tablets that can be lit. Spicing up the walking simulator aspects of the gameplay, though, are objects throughout the world with which you have to interact to affect parts of the environment that will allow you to proceed. "The first few chapters of the game flaunt the game’s strengths, which are contained entirely in its presentation." With no dialogue and very little text, you are given vague direction and minimal explanation as to what you are meant to be doing throughout the game, and your only course of action is to follow the guide that leads you and assists you along the way. It takes very clear inspiration from the likes of Journey and Rime in its presentation and gameplay. You guide the fox you control along paths with very little to do except admire the environments and attempt to piece together what you think has happened to the fallen civilization you’re exploring. While its general puzzle gameplay is passable, its real strengths lie in the peace and beauty of its presentation and explorative gameplay, making the latter chapters inconsistent and disappointing.įrom the beginning, Spirit of the North is a walking simulator in its truest form. However, it fails to maintain its strengths as its gets to the late stages of the game, losing focus on what makes it special. Its presentation is stunning in almost every environment it presents, and its gameplay provides a usually mellow way of exploring companionship and deciphering a fallen civilization. Spirit of the North is a fantastic example of a gorgeous experience that struggles to maintain its momentum throughout.
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